Circles and arcs
I wrote about curves previously , but if your curve is a circle - or a section of a circle, an arc, - you have other options. Cylinder The most obvious is to just use a cylinder mesh. Remember to give it enough sides that it will resemble a smooth curve when printed. As a rough guide, at least 2 sides for every millimeter in the diameter. Too many, and you are slowing the computer down unnecessarily, too few and the steps will be visible. If you want a hollow cylinder, create two, one inside the other, with the inner one a bit longer. Then on the outer one add a Boolean modifier, and apply the inner one, I like to put all the meshes that are just there for Boolean operations into their own collection. You can then hide that collection, and see the hole. If you want a section of a circle, you can just delete the vertices you do not want, and add faces as required. However, if you have a move complicated shape composed of several concentric cylinder that gets harder to do, and you are be