Blender's "Sculpt" mode is something I am slowly learning about, and so I thought worth a blog post. I will probably add to it as I learn more. It allows you to modify a mesh by, well, sculpting it. You can go into Sculpt mode using the drop down at top left where Object and Edit mode can be selected, but I think a better way is to go to the Sculpt tab. Either way, whilst in Sculpt mode, you can press tab to go into Edit mode. I recommend applying scale before sculpting, otherwise it can be skewed along one axis. Vertices If you start with the basic cube, go into Sculp mode, and try to edit it, not much will happen. By default, Blender will try to apply the tool to the existing vertices, and you only have six. There are three ways around this. Lots of Vertices - If you subdivide the cube a lot, then when you sculpt it, Blender will have plenty to work with, and you will see something happening. Density - You can use the density tool (fifth down on the left) to increase ...